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2014年北京理工大学珠海学院招生数字媒体技术专业介绍
来源:北京理工大学珠海学院网 阅读:811 次 日期:2014-04-01 17:17:01
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本专业主要研究传统计算机技术在新兴的数字文化产业(游戏、影视、电子出版、互联网等)的应用,着重培养图形计算、人机交互、数字图像处理、数字模型制作、数字动画制作、视觉特效制作等方面的专门人才。与传统软件技术人才培养模式相比,本专业更注重培养学生对关键技术的深入理解和掌握,并掌握国际上主流开发工具,创造或开发出各类数字文化产品。本专业下设游戏开发与制作、数字动画与特效两个专业方向。

This major aims to research the traditional computer technology application on the emerging of digital culture industry (game, movie, electronic publishing, the Internet, and etc.), emphasizing in cultivating the professional talents in the area of graph computing, human-machine interactive, digital imaging, digital model and making, digital animation making, visual effects making and so on. Comparing with the traditional software technology talents, this major lays great stress on cultivating the ability of deep understanding and mastering key technology, mastering the mainstream development tools, and developing of digital culture products. This major provides two study directions: game development and making, digital animation and special effects.

游戏开发与制作方向(The Direction of Game Development and Making)

培养目标:

让学生掌握计算机专业知识、3D图形处理的基本知识、游戏程序设计方法、虚拟现实技术和游戏引擎应用技巧;培养学生的游戏创意和策划能力,并锻炼实际操作和动手能力。

Training Target:

It aims to enabling students to master professional computer knowledge, grasp the basic knowledge of 3-D graph processing, game programming and design, virtual reality technology and the application skill of game engine, training students to have the originality and the design ability of game, and the strong practical and operation ability.

方向特色:

在培养学生软件工程的思想和编程能力的同时,从游戏行业实用技能人才需求出发,以循序渐进的学习流程,涵盖游戏架构设计与策划、游戏运营管理、游戏项目制作、到游戏引擎实现、游戏脚本编程、3D程序开发等游戏制作核心内容。

Direction Features:

During the training on students' ability of the software engineering thinking and programming, according to the practical skill needs of the game industry, based on the learning process step by step, covering from the design and architecture of game, operation management of game, production of game project to the realization of the game engine, game scripting, 3-D program development and other core contents of game production.

就业方向

电脑游戏开发、网络游戏开发、手机游戏开发、游艺机开发、游戏策划、虚拟现实制作等职业。

Employment Orientation:

Computer game development, network game development, cell phone game development, amusement game machine development, game design, virtual reality making and other kinds of jobs related to game development and design.

研究领域:

游戏引擎、游戏智能、3D图形等

Research Field:

Game engine, game intelligence, 3 D graphics, and etc.

数字动画与特效方向(The Direction of Digital Animation and Special Effects)

培养目标:

培养较强动手能力,能熟练运用各种图像制作工具,掌握一定的软件开发能力,能理解并掌握数字动画、数字影视特效、数字后期制作的基本理论知识和生产制作流程,并能运用各种先进的计算机技术制作出游戏、影视中所需的数字内容,让学生成为数字内容创作和制作的高级技术型人才。

Training Target:

To cultivate students having the good practical ability, freely using various image making tools, and mastering software development skills, best understanding the theories and production process of digital animation, digital visual effect, digital post production, and to enable the students to develop digital elements required by games and movies based on the advanced computer technology so that they will become as senior technical talents on digital content creation and making.

方向特色:

强调计算机技术在数字内容创作上的应用,通过先进的技术手段实现传统方法无法实现的艺术创作,着重培养学生的团队精神和理论联系实际能力,结合实际项目让学生掌握生产制作流程中所需要的各种理论知识、技能和经验。

Direction Features:

It emphasizes in appling digital content creation with computer technology. Through the advanced techniques to achieve the creative art that the traditional methods cannot be achieved, it focuses on developing student’s team work and practical ability. At the same time, combined with the actual project, students can be equipped with a variety of theoretical knowledge, skills and experience in the production process.

就业方向:

游戏美工、三维动画制作、影视特效制作、视频包装等。

Employment Orientation

Games arts, 3-D animation making, movie special visual effects, and video packing

研究领域:

游戏美术、数字动画、数字特效、影视后期等。

Research Fields:

Game arts, digital animation, digital special effects, and video post production

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